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Ursula Hentschlaeger
Zelko Wiener

Dramaturgy in the Electronic Realm
1999 - 2006

Behind the creation of image worlds, sound spaces, bodies of text and time/space continua, we find those who create art and music as well as authors. However, in the (interactive) audio-visual area, one must also consider construction, generating and programming processes, if the true nature of binary media is to be captured. Today, structures can be constructed, which do not follow precise specifications. The question arises, as to which worlds we create with them.
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Webdramaturgie. Das audiovisuelle Gesamtereignis.
Web Dramaturgy. The audio-visual Spectrum. Munich 2002

Text Sample Chapter Image Construction pp. 110 - 120 > PDF (german only)

Image construction is the whole process from the creation of the topic, the forming of its character and surface all the way to the completed module. Image construction thus includes all tasks, which lead to a single stand-alone image.

Four types of construction can be distinguished. First of all, visual worlds can come from hand drawings. Examples of this are comic strips and cartoons. Secondly, they can be created with vector graphics. As a third possibility, they can be based on photography and fourthly, interpreted 3D objects can form the start point. Each of these visual worlds possesses certain characteristics, strengths as well as weaknesses, which are discussed in the PDF file.

The chapter lays the foundation for the considerations that follow dealing with construction of interactive time/space continua in the world wide web.

We thank Chris de Gouw for the English translation of the book.
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