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Ursula Hentschlaeger
Zelko Wiener
Dramaturgy in the Electronic Realm
1999 - 2006
Behind the creation of image worlds, sound
spaces, bodies of text and time/space continua, we find those
who create art and music as well as authors. However, in the
(interactive) audio-visual area, one must also consider
construction, generating and programming processes, if the true
nature of binary media is to be captured. Today, structures can
be constructed, which do not follow precise specifications. The
question arises, as to which worlds we create with them.
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BACKGROUND
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zeitgenossen.com
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Dramaturgy in the electronic realm requires
dealing with images, sounds and texts, which are the three
oldest cultural forms that have come down to us. Each one of
these has a long and independent history of development and
during the course of time, certain ideas were recognised as
being universally valid. Thus today we know that the idea of
space in an image is achieved with the use of perspective
representations, that major and minor keys can be distinguished
in sounds and that grammar is a characteristic of texts.
As shown by the history of media, only
those tendencies have survived, that are compatible with the
characteristics of the specific medium. One first must accept
the fundamental equality of binary forms before the
interweaving of different medial means can function. The
immediate result is to break down the supremacy of words and to
give images and sounds a much greater importance as they had
thusfar. It also means an abandonment of the idea that
information is mainly based on texts.
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PUBLICATIONS
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TEXT SAMPLE
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