Ursula Hentschlaeger
Zelko Wiener

Dramaturgy in the Electronic Realm
1999 - 2006

Behind the creation of image worlds, sound spaces, bodies of text and time/space continua, we find those who create art and music as well as authors. However, in the (interactive) audio-visual area, one must also consider construction, generating and programming processes, if the true nature of binary media is to be captured. Today, structures can be constructed, which do not follow precise specifications. The question arises, as to which worlds we create with them.
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Dramaturgy in the electronic realm requires dealing with images, sounds and texts, which are the three oldest cultural forms that have come down to us. Each one of these has a long and independent history of development and during the course of time, certain ideas were recognised as being universally valid. Thus today we know that the idea of space in an image is achieved with the use of perspective representations, that major and minor keys can be distinguished in sounds and that grammar is a characteristic of texts.


As shown by the history of media, only those tendencies have survived, that are compatible with the characteristics of the specific medium. One first must accept the fundamental equality of binary forms before the interweaving of different medial means can function. The immediate result is to break down the supremacy of words and to give images and sounds a much greater importance as they had thusfar. It also means an abandonment of the idea that information is mainly based on texts.
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Zelko Wiener > Media Theory > Dramaturgy in the Electronic Realm
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