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Ursula Hentschlaeger
Zelko Wiener

Dramaturgy in the Electronic Realm
1999 - 2006

Behind the creation of image worlds, sound spaces, bodies of text and time/space continua, we find those who create art and music as well as authors. However, in the (interactive) audio-visual area, one must also consider construction, generating and programming processes, if the true nature of binary media is to be captured. Today, structures can be constructed, which do not follow precise specifications. The question arises, as to which worlds we create with them.
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The technical concept of “information” is given more content and is enlarged by aesthetic aspects. In addition, a model for a dramaturgy of information for the world wide web is presented. The construction of image worlds, sound spaces, bodies of text, time/space continua, various interaction models, contents, themes and many other things become here the foundation for the work with multi-medial formats. Space, time and objects are inseparably linked together and the dream of cyberspace is immersive and complete. It consists wholly of information that has taken on substance – bodies of information, text, images, sounds and art.

The medial centre of gravity is the world wide web, but many of processes that are outlined are also valid for working in other binary media. The book consists of three parts and twelve chapters and individual modules relating to the work with multi-media in the world wide web are each discussed on two pages. As a result, a kind of reference work came into being.


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Zelko Wiener > Media Theory > Dramaturgy in the Electronic Realm
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